Credits

Theorem Analysis: Credit System Theory

This document provides an analysis of the "Credit System Theory" by Joshua Joseph Willger, drawing information directly from the provided document. The analysis aims to present the collected information in a clear and organized layout.

Section 1: Core Principles of the Credit System

Daily Credit Cap

A daily cap on credit production is a fundamental aspect of this theory. This cap is designed to create social layering based on how credits are earned. The specific amount of this cap is currently undefined ("TBD").

Value of Credits

Regardless of their cost, credits are always considered valuable and worth earning.

Credit Refunds

Credits can be refunded based on an individual's "whole life earnings" and their reported happiness. If a person is 50% less satisfied with their life after using credits, they will receive a refund at the end of their career, post-retirement.

Credit Production and Allocation

Credit production will be managed by a computer system, which can enhance credit production and monitor their creation. The computer system will also compensate for economic fluctuations by adjusting credit production within a percentage of workable economics.

Section 2: Credit Earning and Distribution

Weekly Credit Allowance

  • 18+ years of age: 500 credits per week

  • Minimum wage earners: 1,000 credits per week

Career-Based Credit Earning

  • White-collar careers (Master's degree): Normative rate of 70,000 credits per year. This rate is intended to balance other credit systems.

  • White-collar careers (Bachelor's degree): Automatically 50,000 credits per year, based on social credit managed by the hiring company or corporation.

  • Social relationship jobs: Paid on a "personal debt system" monitored by a person's time worth.

Social Credit System

A social credit system, similar to those seen in China, will influence credit earning. This system will be implemented based on how credits are spent, with an AI and algorithm overseeing and overstating credit system based on social credit allowance.

Billionaires and Credit Caps

The concept of "billionaires in credit" will no longer exist. Their credit system will be based on their social status, formulated by their credit overhead. CEOs are envisioned to have a personal social credit cap, potentially around 500 million credits, to prevent immense credit capital fortunes and encourage spending. This cap is a theory to prevent problems associated with excessive wealth.

Organizational Credit Limits

Governments are allowed a higher credit limit than other organizations. Large organizations also receive a higher rate cap than individuals. Businesses can keep a certain amount of credits to pay employees, ensuring they have enough funds while still generating income. Credits will flow through employers into the credit currency system until a credit pool is formed.

Section 3: Credit Spending and Pricing Structure

Grocery Items

Item Category

Credit Cost

Notes

Eggs, Milk, Butter

1 credit


Desserts, Junk food, Soda, Noodles, Starches, Canned veggies, Sauces, Dips, etc.

3 credits

At a rate of 5 items per 3 credit limit.

Fresh bakery, Fresh food over the counter, Fresh vegetables

5 credits

At a price point rate of pounds per credit (e.g., 7 pounds of food for 5 credits).

Fresh butchered meats, Over the counter prepared meats

8 credits

At a credit rate of 5 pounds of meat or less.


Perishable food items are priced to run at a faster rate due to their expiration, with cost per item based on expiration rate. This also aims to encourage healthier eating habits by making healthier, more expensive options still affordable, while potentially leading to less meat consumption.

Other Goods and Services

Item Category

Credit Cost

Notes

Cutlery and other kitchen materials (one-time buys like ladles, strainers, plates)

10 credits

At a rate of 5 items per 10 credits.

Fast food

8-20 credits


Alcohol, Tobacco

20-50 credits


Shirts and clothing (general)

50-100+ credits

Cheaper clothes at department stores (e.g., Walmart) likely 20 credits minimum.

Electronics (e.g., $400 televisions)

200-500 credits


Gaming controllers

80 credits


Video games

80 credits


Cheaper laptops

800 credits


Laptops with graphics cards

1,000+ credits


Internet service

~100 credits/month

Cable TV systems proposed to be removed, only internet service.


The theory notes that consumer items for entertainment drive lives, and their price per 100 credits is approximately equivalent to thousands of dollars.

Section 4: Credit System Infrastructure and Support

Physical Wallet System

A physical wallet system with detectable software is proposed. This system would be managed by economists trusted with social concern, ensuring non-corruption and strict adherence to principles that prevent inflation.

Credit Loan System

The credit loan system would be "locked into a system of serious and processed loan system" that creates little debt and requires no APR or other forms of debt. Users cannot overspend their credits; they simply run out. For example, a 5,000 credit leeway for a vehicle purchase could be paid off automatically through deductions from employer payments.

Compensation for Food Businesses and Farmers

Credit owners would compensate grocers, who in turn would pay farmers and food companies. The compensation rate is 100 credits per 1 credit spent by consumers, scaling up to 800 credits for 8 credits.

Medical Professions Compensation

Medical professions would be compensated at a lower rate than current US standards, citing an ethical understanding of overpriced medical items. It's suggested that current costs are 50% less than their actual cost, and that the US overpays FDA-sanctioned engineers (including military complex engineers).

Section 5: Credit Tiering and Management

Tier 1 and Tier 2 Credits

  • Tier 1 Credit Cap: 500 million credits. This is the maximum a person can earn in Tier 1.

  • Tier 2 Credits: Any credit earned over the 500 million Tier 1 cap is carried into a second tier.

  • Negative Growth: Tier 2 credits are back-capped into negative growth against Tier 1 credits, meaning credits collapse when Tier 1 and Tier 2 are in perfect mirror.

  • Purpose: This tiering system is designed to force spending and provides a mechanism for individuals who enjoy managing large sums of money.

  • Monthly Limit: There will be a month-to-month limit on how many credits can be accumulated in Tier 2, functioning as a "savings for the super rich" and encouraging competition in luxury items (yachts, real estate, high-class functions).

Section 6: Promotional and Foundational Statements

  • "Free credits as long as you use this slip"

  • "Credits last forever and will always work"

  • "Credits are moving in, please make them a part of your home and take one of these slips and sign up into our system to stamp your credits into existence"

  • "You get 1,000 free credits to spend as we evolve our technology"

  • Complimentary Credit Wallet: Users will receive a free "Credit Wallet" (normally $100) when the system launches. This mailed wallet stores all credits, protected by top-measure security.

  • Credit Equivalence: All credits are synonymous with US dollars until further notice.

Section 7: Overarching Principles

  • "If credits = success - success = credits" This statement suggests a direct correlation between credit accumulation and success.

  • No personal currency beyond credits: The system aims to eliminate the need for any other personal currency.

  • Credit compatibility: All luxury, comfort, and grocery items are credit compatible.


This analysis provides a structured overview of the key components and theoretical underpinnings of the "Credit System Theory" as presented in the provided document.

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